Description
Inside Utopia is a Visual Novel about exploring a brand new world, becoming adult and confronting difficult tricky moral dilemmas.
Playing as Didi, you must infiltrate Utopia and blend with the locals to figure out the location of the legendary Gold Stone - a device that creates gold at will - and snatch it back into her home land, or else the incompetent Queen will execute her mother, and the whole Kingdom will fall into collapse due to her negligent ruling.
But this device is also the source of all the abudance and quality of life of the peaceful utopians...
Ultimately, Didi will face the most difficult dilemma: steal the Gold Stone and save her mother and Kingdom, but let Utopia fall into disgrace? Or sacrifice her mother for the greater good of a seemingly perfect and kind socienty? Or... maybe there are other options?
This is a non-violent and relaxing game, and while you progress in the main storyline, it will also invite you to think about the type of society in which you would like to live, as you learn the very unique and peculiar ways in which the utopians have built their own thanks to their unlimited abudance of resources.
The story is set on an alternate planet Earth (avoiding any geopolitical suspicions) and in a time corresponding roughly to our 17th century — therefore, a world prior to the industrial revolution and still very connected to nature. However, despite lacking mass production or the advanced technology of the 20th and 21st centuries, it has achieved advancements and inventions that we do not currently possess.
Inside Utopia is designed to be savored slowly, calmly, and serenely; it is a generally gentle world that invites immersion. The player themselves decides the pace at which to play, and nothing prevents them from stopping to enjoy the environments and characters. The game explicitly seeks to make the player feel good within this fictional world.
The game unfolds with a dynamic and contemporary narrative, featuring short, concise dialogues and automatically generating a “Travel Journal” as Didi discovers new elements of Utopia. Therefore, it never requires a high effort of memorization, nor does it demand highly precise actions or time-pressured inputs at any point.
Throughout the story, controversial topics are presented (such as the death penalty, polyamory, universal healthcare, the role of the clergy, euthanasia, and many more) in a direct and straightforward manner, without euphemisms but also without falling into sensationalism or condescension. The game never takes a stance on these topics; it is up to the player to draw their own conclusions.